My own experiences have led me to believe that
Performance generates more competition among players than
Company Value.
Adding a bigger performance with a small goal would mean a Long Goal because accomplishing a performance of 900 means you must have minimum 120 stations from what i remember and a certain number of trains.
100 points for at least 80 partsThe number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station.100 points for at least 120 vehiclesThe number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft.To accomplish those demands it would take time
I have played many games that yield very high
Performance after relatively short duration of time, because that was made more of a focus, the various mechanisms attributing to this score and it tends to provide a more competitive environment promoting players to fully engage and utilize more advanced strategies.
This part of players doesn`t know what performance is and doesn`t understand it.
I don't see why you need to cater for the less experienced player by tailoring every server to their needs, if there is variety then they may choose what best suits their requirements. It would be awesome to accommodate to all different players.
Adding a bigger performance with a small goal would mean a Long Goal
You are directly attributing game duration to
Performance, and a
Company Value a variable of your personal formula, when in essence it's dictated by players. In our most recent
n-ice.org match, we all obtained around 600-900
Performance in a 2-3 hour duration. I personally had 853 and my friend that had 667 obtained victory due to reaching the
Company Value GOAL, we all agreed that it made
Performance meaningless at such a low level.
What my idea makes for is an action packed few hours, with dynamic and variable game strategies to attain victory rather than cheese.
A "cheese" strategy is almost always born in the top-tiers of play. The very idea with them is to abuse a single imbalance, bug or flaw in the game to maximize your gain. It is not definitively nooby, but it is certainly not good for the game as a whole, because it develops the meta-game towards maximizing the abuse of the system.
I believe that absolutely spamming a tile-set with sub-par networks, some not even profitable simply to obtain a
Company Value is a good example.
edit: On the side, adding a small
City Builder GOAL to this would certainly add for a challenge, e.g. 2000 to 4000.