Well first of all: I do agree that maybe in some cases punishment is too hard, and I do agree that maybe a change of guidelines would ba a good idea. What should be conidered though is that it has to be transparent for both admins and players and there should be a way to guarantee players get treated equally. Therefor this is what I have to say on the proposals"
Easy punishments: 1: Paying an amount of money (the company is forced to pay or to lose a certain amount of money which would make it harder to finish 1st)
While this might sound good, I see a few snags: for exampe the amount of money: in early game and on short goals it will have a huge impact, while after 12 years in an average long run goal 40 million won't even make that much of a difference. Also for what rulebreaks should this be aplied for example? IMHO it will be too hard to implement it in an objective way.
2: Not being able to build for X minutes (Everything a certain player builds....is deleted automatically for X minutes)
I do like the sound of this one. Although I think you are thinking too complicated on this one: locking a company for some time will have the same effect without having to code a lot of extra stuff.
3: Taking the company out of the Goal System (Losing the right to compete in the game)
Once again, no direct problems but: would resetting the company not be a better idea here? The player can start a new company should he decide too, witch sounds good to me since this is listed in the 'easy' part.
4: Deleting vehicles (the company loses a number of vehicles)
Allthough this might sound nice, I don't think it is practically desirable. An admin would have to send them all to depot and remove them. It might just be more work for the admin than a punishment for the rulebreaker :p Also the same problem as with the money thing. The difference of impact and trouble with 'fairness' between stages of the game and goals would also make it hard to implement.
5: Muting the player (taking care of those players who simply don`t know when to stop)
You mean players that keep ruining thing in the chat? TBH I think they should just be kicked form the server then... The idea is to keep it fun for all, and if someone just complains, insults and so on he is no fun to have around anyway
6: Taking a coefficient of points (each server has a certain amount of points...so if you break the rules in server 5 , you lose 50 points (example),if you break them in server 3 , you lose 30 points (example)
This does sound like a fair one to me. I suggest to make it a percentage though in stead of a fixed amount of points thb. That will imo be an easier way to keep the punishment equal between goals and game results.
7: Suspend the account for X days (the player cannot maintain his scoring with his account being suspended for X days)
Sounds good but I do wonder: Would a tempban not be the thing to do?
As I see it from a player pov there are 2 options:
1. The player cares for score: in that case he will probable not play anyway
2. The player does not care for the score: where is the punishment?
8: Remove certain achievements (the player loses certain achievements that he earned)
Well for most achievements once you got them you have a pretty good idea of how to do it, so it would be easy to get them back. But more importantly I think the punishment should have some connection with the 'crime' witch seems absent here.
9: Transfering money to the victim (In the cases where a rule break did more damage then usual)
This sounds good, but: who is the victim of a rulebreak? If it is blocking of a certain player, it is clear, but in other cases it would not be so easy. Furthermore: how should the 'damage' be valued?
So I think this could be usefull but needs a lot of extra thought
For the last category I have no remarks as that is already in the possibilities of an admin. Although I do not think a kick is such a harsh thing. The player can simply rejoin.
Depending on the severity of the cases, I consider that those should be the punishments.
Well that is the best of them all I think! Punish according to severity
The end (of my evaluation)