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Messages - f25

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1
General / Re: Long Goal Server Disconnect
« on: December 07, 2019, 09:18:21 pm »
Thanks. Superb its simple as that. Will try, just now.  :D

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General / Re: Long Goal Server Disconnect
« on: December 07, 2019, 09:44:21 am »
Dear All,
After some time playing short-goal maps only I tried the 15 billion one. I set up a nice sustainable company, replaced to the SH40 electro locos, typed !AFK and went to sleep.

The disappointment arrived in the morning that the company was gone.

I think we need to challenge the disconnection policy. If company is profitable and operates, it should not be removed, even if there is no client operating it. Either the client will re-join to boost up until winning conditions or game time span ends. Still some points should be given for the effort to reach them.

We can even say that forcing clients to stay online for a prolonged time is not eco friendly, as something needs to be up all the time. I guess OpenTTD players do not count for a significant global warming contributors, though, perhaps we could minimize this by adopting a slightly different mindset?

What are Your thoughts?

3
General Chat / Re: How do you decide what resources to transport?
« on: December 07, 2019, 09:31:45 am »
Personally, I do like mail and passengers.
1. As You transport more, the cities on both ends of the line grow, so, You just put more trains at no infrastructure cost and Your business grows.
2. Even, if You transport coal or oil, You usually at the start transport it only 1 way, passengers and mail run bidirectionally, so it is recommended to peer-up two cities of a similar size.
3. With cargo it is difficult to have efficient train utilization. I usually tier this out: primary resources, like oil/farms output/wood: slow diesel. Then for secondary level cargo one can use better transport means: electric/monorail/maglev. However, pay attention to properly feed the converting industry to properly saturate the transport of goods and similar, secondary cargo.

Also, please take a look at the cargo rates, where some cargo types pay more when they are transported fast, some can take time and still pay off.

The ideal setup for cities is to find a set of 6:
3 @ one corner - 3 @ other corner, connected with long diagonal path. So, You can triple-utilize the main line, and pair cities on both ends of the map. Sometimes cities are big enough to just be two pairs. Remember that collision-free crossings is a must then.

Ideal setup for coal:
3-4 coal mines - diagonal route - power station - 3-4 coal nearby coal mines - diagonal route - power station - (and again).
But, then using "Full load" option will kill the rating. You need to use schedules i.e. 5-6 days per coal mine station.
That should give "full" trains going both ways. So, even if they run at 70% utilization, this still brings more money, than one way 100%.

Having said this, as during scored plays, time is the largest constraint: build infrastructure wisely, with a though to reuse it or scale for future growth.

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