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« on: September 25, 2016, 07:24:26 am »
(1) talking in the openttd client is hell painful!!! hands are busy, messages are out of focus...
(2) sorry for the disconnect, i got in the end. i had experienced terrible lags all the way and then it simply DCed
(3) Naz? why did you leave? we had a somewhat useful "rehearsal" game with Ivan, could be better if you take care of the goods routing.
One huge problem (besides communication) is TERRAFORMING LIMIT.
communication can be done beforehand: we can script our actions so that we can proceed without communicating.
but what can we do with terraforming? can we create a scenario where players require terraforming in alternating turns? for example, the biggest terraforming is placing the major hub stations, it could be done during the airplane phase when the terramorming is not required otherwise.