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Messages - Fauser

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I've been on the IRC, I guess due to time zone differences it's hard to get a hold of anyone.

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A test server would be proper before any discussions about implementing or not implementing the proposal.

Yep,

It sounds good to me, I should have a heap of people online on Sunday afternoon ACST - Australian Central Standard Time, if it's up by then that would be pretty good  8).

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Complaints / Re: # 9 Temperate STEAMER WORLD
« on: August 07, 2013, 06:30:12 am »
Hey,

Appreciate the response, no worries.

4
Before thinking about implementing to a server, you have to convince me and Batt about it :P. But we`re willing to cooperate and set a test server if you want.

In this topic, I want to see more oppinions about it, then we can have a talk about it and think if it is phesable or not.

Oh, I couldn't agree more.

Definately take it as a suggestion not a demand of any kind. I have no idea what resources go into launching a server and keeping it live, so it's ultimately up to those individuals that are involved in the process. If we look at a game genre such as a FPS purely for examples sake, there are generally a variety of game modes, some are found to be more popular for different applications such as casual, competitive and that which an individuals mood may dictate. It's always good to be able to choose, rather than the decision be made for you simply because there is no variety. I'd like to mention that none of the figures are demanded more guidelines for discussion, my suggestion could be simplified to that of a server with a lower Company Value and a higher Performance Rating criteria for victory.

5
Hey,

It's awesome people have some constructive feedback on the suggestion. We would be able to summarise the discussion by taking note of some distinguishing factors to this type of server.

We can choose to look at the shifts in playstyle one of two ways, enhancing; dynamic and variable game strategies or destructive; a system to be abused, but in the end it's purely subjective and each individual will take action as they see fit. We can't assume that each individual seeks to exploit mechanics at the cost of the pleasure and joy the experience would otherwise provide. Some players don't have a complete understanding of the mechanics involved with the system, nevertheless a server with more intermediate structure may be named accordingly so that people can distinguish if a server is suitable for their requirements. The question that should be asked is, why not?

We have all concluded that it makes for a different OpenTTD environment, for better or worse we would all likely ponder. What makes it desirable is this server type would add more variety... the spice of life.

6
Complaints / # 9 Temperate STEAMER WORLD
« on: August 06, 2013, 01:20:06 am »
Hello,

More of a inquiry than complaint. I have played two matches since I became a member of n-ice.org, using the client and automated in game log in. My profile displays my game result details from  2013-08-03 but not from 2013-08-05. Oddly enough you can view earned achievements from both of these dates, but one game result is missing. If I'm simply misunderstanding the system in place let me know, but it does seem like it could be a bug of some sort.

Regards

edit: I would like to mention a few more parameters to make troubleshooting easier. I was logged in from the beginning of the game, and never went away from the computer. There was around 10 clients connected at the end of the game, 5-7 active. I also clicked a notification upon winning the game something along the lines of GOAL REACHED!......

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My own experiences have led me to believe that Performance generates more competition among players than Company Value.

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Adding a bigger performance with a small goal would mean a Long Goal because accomplishing a performance of 900 means you must have minimum 120 stations from what i remember and a certain number of trains.

100 points for at least 80 parts

The number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station.

100 points for at least 120 vehicles

The number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft.

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To accomplish those demands it would take time

I have played many games that yield very high Performance after relatively short duration of time, because that was made more of a focus, the various mechanisms attributing to this score and it tends to provide a more competitive environment promoting players to fully engage and utilize more advanced strategies.

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This part of players doesn`t know what performance is and doesn`t understand it.

I don't see why you need to cater for the less experienced player by tailoring every server to their needs, if there is variety then they may choose what best suits their requirements. It would be awesome to accommodate to all different players.

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Adding a bigger performance with a small goal would mean a Long Goal

You are directly attributing game duration to Performance, and a Company Value a variable of your personal formula, when in essence it's dictated by players. In our most recent n-ice.org match, we all obtained around 600-900 Performance in a 2-3 hour duration. I personally had 853 and my friend that had 667 obtained victory due to reaching the Company Value GOAL, we all agreed that it made Performance meaningless at such a low level.

What my idea makes for is an action packed few hours, with dynamic and variable game strategies to attain victory rather than cheese.

A "cheese" strategy is almost always born in the top-tiers of play. The very idea with them is to abuse a single imbalance, bug or flaw in the game to maximize your gain. It is not definitively nooby, but it is certainly not good for the game as a whole, because it develops the meta-game towards maximizing the abuse of the system.


I believe that absolutely spamming a tile-set with sub-par networks, some not even profitable simply to obtain a Company Value is a good example.


edit: On the side, adding a small City Builder GOAL to this would certainly add for a challenge, e.g. 2000 to 4000.

8
Hello,
I'm new to n-ice.org. To my delight a few friends and I recently discovered an active online OpenTTD community, and decided to join up here. We generally play for 2 to 4 hour increments in which we aim to draw games to a resolution, before we discovered the GOAL scripted servers we used objective methods utilizing the various ranking systems native to the client.

However we have found that as the Performance GOAL increases the CV follows suit. It would be awesome if you would consider adding a higher Performance GOAL with a lower CV, so that a game duration may still fall within this shorter window but still giving the challenge of completing different factors attributing to this score.

Currently the #9 Temperate STEAMER WORLD server is what we have played and likely will continue to play in the meantime, as it still has a relatively high Performance GOAL without an excessive CV, ensuring the game doesn't continue beyond availability. This is just some food for thought, variety is always good though in my opinion. The subject is just a suggestion, the finer details such as starting year and specifics of CV and Performance aren't concrete figures.

Regards

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