n-ice.org OpenTTD Forum

Administration => Suggestions => Topic started by: vitalikk2005 on September 06, 2012, 03:51:24 am

Title: Awarding points when no one reaches the goal
Post by: vitalikk2005 on September 06, 2012, 03:51:24 am
I wonder if there is any specific reason why no one gets scored if the game finishes without anyone reaching the goal. It is especially unfair towards players on long run servers who get close to the goal but still unable to reach it in time.

I suggest that at the moment of restart, everyone logged in receives his current score, without any 'winner bonus' to the leader whatsoever.
Title: Re: Awarding points when no one reaches the goal
Post by: alex879ro on September 06, 2012, 10:18:56 am
I agree with that...An applied penalty of ..let`s say 10% wouldn`t be bad either for the fact that goal is not reached, but beyond that I agree with getting the points...
Title: Re: Awarding points when no one reaches the goal
Post by: naz on November 24, 2012, 05:20:51 am
A very good sugestion indeed. This would ecourage ppl to participat, knowing they'll get something. Also agree with Alex's idea of applied penalty.
Title: Re: Awarding points when no one reaches the goal
Post by: Andreas on November 26, 2012, 01:29:16 pm
In the meantime there have been some new ideas on how to implement a new scoring system. It can be found here: http://www.n-ice.org/openttd/forum/index.php?topic=54.msg1344#msg1344
Title: Re: Awarding points when no one reaches the goal
Post by: Waldo on November 27, 2012, 11:20:21 pm
seriously all that time we spend to build networks trying to reach the goal needs to be accounted for! give us points even if no-one wins! encourage us! pweeeeeeseeeee!
Title: Re: Awarding points when no one reaches the goal
Post by: Andreas on November 28, 2012, 12:34:24 am
I realise the thread I linked too might be a bit long so I will present you with some kind of summary:

We are thinking of a new scoring system. The main reasons for this are:


The new system will most probably give points per quarter or year based on 'achievements' in that year. This could for example be increase in income, cv or other stuff (criterium is that it needs to be able to be 'read' from the game).  There also might be some (point)penalties included for stuff like crashing trains or RV's.

How exactly it will work and what will be used is not decided yet. If you want to contribute to the discussion I would recommend  doing so in the topic linked in the previous post to keep the ideas in one place. Once we are closer to the actual implementing of the new system a new thread and probably also a news-post will be made to get input and thoughts from all players.

I would also like to point out that while we are planning this it might take (quite) some time to be implemented. The reasons for this being that finishing the cb has priority, and it still has a number of bugs and stability issues that need to be solved. Also Yorvex (xOr) is doing most (read almost all) of the coding. Also all of the 'work' here is being done in our free time,

I hope this makes things a bit more clear.

Have fun gaming,
Andreas